Modulus:script utilities2
Documentation for this module may be created at Modulus:script utilities2/doc
local export = {}
-- Implements [[Template:lang]]
function export.lang_t(frame)
local args = frame:getParent().args
NAMESPACE = mw.title.getCurrentTitle().nsText
local lang = args[1]; if lang == "" then lang = nil end
local text = args[2] or ""
local sc = args["sc"]; if sc == "" then sc = nil end
local face = args["face"]; if face == "" then face = nil end
lang = lang or (NAMESPACE == "Template" and "und") or error("Language code has not been specified. Please pass parameter 1 to the template.")
lang = require("Module:languages").getByCode(lang) or error("The language code \"" .. lang .. "\" is not valid.")
sc = (sc and (require("Module:scripts").getByCode(sc) or error("The script code \"" .. sc .. "\" is not valid.")) or nil)
return export.tag_text(text, lang, sc, face)
end
-- Wrap text in the appropriate HTML tags with language and script class.
function export.tag_text(text, lang, sc, face)
if not sc then
sc = require("Module:scripts").findBestScript(text, lang)
end
-- Add a script wrapper
if face == "term" then
return '<i class="' .. sc:getCode() .. ' mention" lang="' .. lang:getCode() .. '">' .. text .. '</i>'
elseif face == "head" then
return '<strong class="' .. sc:getCode() .. ' headword" lang="' .. lang:getCode() .. '">' .. text .. '</strong>'
elseif face == "bold" then
return '<b class="' .. sc:getCode() .. '" lang="' .. lang:getCode() .. '">' .. text .. '</b>'
elseif face == nil then
return '<span class="' .. sc:getCode() .. '" lang="' .. lang:getCode() .. '">' .. text .. '</span>'
else
error("Invalid script face \"" .. face .. "\".")
end
end
-- Add a notice to request the native script of a word
function export.request_script(lang, sc)
local scripts = lang:getScripts()
-- By default, request for "native" script
local cat_script = "native"
local disp_script = "script"
-- If the script was not specified, and the language has only one script, use that.
if not sc and #scripts == 1 then
sc = scripts[1]
end
-- Is the script known?
if sc then
-- If the script is Latin, return nothing.
if is_Latin_script(sc) then
return ""
end
if sc:getCode() ~= scripts[1]:getCode() then
disp_script = sc:getCanonicalName()
end
-- The category needs to be specific to script only if there is chance
-- of ambiguity. This occurs when lang=und, or when the language has
-- multiple scripts.
if lang:getCode() == "und" or scripts[2] then
cat_script = sc:getCanonicalName()
end
else
-- The script is not known.
-- Does the language have at least one non-Latin script in its list?
local has_nonlatin = false
for i, val in ipairs(scripts) do
if not is_Latin_script(val) then
has_nonlatin = true
break
end
end
-- If there are non-Latin scripts, return nothing.
if not has_nonlatin then
return ""
end
end
local category = ""
if mw.title.getCurrentTitle().nsText ~= "Template" then
category = "[[Category:" .. lang:getCanonicalName() .. " terms needing " .. cat_script .. " script]]"
end
return "<small>[" .. disp_script .. " needed]</small>" .. category
end
function export.template_rfscript(frame)
local args = frame.args
local lang = args[1] or error("The first parameter (language code) has not been given")
local sc = args["sc"]; if sc == "" then sc = nil end
lang = require("Module:languages").getByCode(lang) or error("The language code \"" .. lang .. "\" is not valid.")
sc = (sc and (require("Module:scripts").getByCode(sc) or error("The script code \"" .. sc .. "\" is not valid.")) or nil)
local ret = export.request_script(lang, sc)
if ret == "" then
error("This language is written in the Latin alphabet. It does not need a native script.")
else
return ret
end
end
function is_Latin_script(sc)
return (sc:getCode():find("Latn", nil, true)) or sc:getCode() == "Latinx"
end
return export